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Short articles on every part of Stori3D, from your first wall to sheets, renders and client review.
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Getting started
- Getting startedStart your first project from the welcome card, a template, the guided start or a sample, and choose metric or imperial units.
- Quick and ArchitectTwo ways to work on the same model. Quick has a short toolbar for rooms, walls and paint; Architect has SketchUp's menus, toolbars and keys. Switch any time from the top bar.
- Navigating the modelOrbit, pan and zoom with a mouse, trackpad or touch, jump to standard views, fly, and walk through your building.
- Coming from SketchUpSketchUp's mouse, keys and inference work in Stori3D. Here's how the tools map across and how to bring SketchUp models in.
- Saving and projectsHow your work is saved in the browser or in the cloud, what happens offline or in a conflict, version history, project files and deleting.
Modelling
- Walls and roomsDraw straight and curved walls to exact lengths, use snapping, set wall types, split walls, and get rooms with their areas and floors.
- Doors and windowsPlace doors and windows in walls, set their size, hinges and position, and open them to see how they work.
- Levels, roofs and stairsAdd and copy levels, put roofs on rooms, add stairs with landings or winders, and lay out structure, ramps, lifts and car parks.
- Shapes and push/pullDraw shapes, arcs and lines, push and pull them into solids, cut holes, sweep with Follow me, combine and split solids, and measure with guides.
- Move, rotate and scaleMove, rotate and scale by exact typed values, make copies and arrays, paste in place on another level, and lock to an axis.
- Groups, components and tagsGroup objects, make components whose copies update together, glue them to walls, lock them, and organise the model with tags and phases.
- Furniture and the libraryFind and place furniture, keep your own pieces, apply style palettes, set up lamps and downlights, and record product details.
- Materials and finishesPaint surfaces with real-size finishes, adjust tile size, rotation and position, make finishes from your own photos and add your own skies.
Drawings and sheets
- Plans, sections and elevationsOpen the 2D drawings, cut sections in plan and in 3D, and add dimensions, notes and tags at the scale you need.
- SheetsLay out plans, sections, views and schedules on titled sheets, draft on them, and export or present the set.
- Schedules and custom propertiesExport door, window, room and other schedules to Excel or CSV, take off quantities, and add your own fields to elements.
Visuals
- Site and sunPut your building on its real site, with a map, terrain and neighbours, then study its climate, sun, shadows and daylight.
- Styles and scenesChange how the model looks, from Solid to Sketch, tune edges, fog and watermarks, and save views that remember the display.
- RenderingMake realistic images and 360° panoramas, light a night scene with lamps, downlights and panels, and choose a sky.
- Tours, walking, VR and ARMake walkthrough tours to share or export as video, walk through the model yourself, and view it in VR or AR.
Sharing and review
Files and exchange
- ImportingBring in IFC, SketchUp and other 3D models, and trace over images, PDFs and DXF drawings as underlays.
- ExportingSend your model and drawings to BIM, CAD and 3D apps, and export images, video, sheets and schedules.
- Map coordinates (georeferencing)Put the project on a map grid such as MGA, the British National Grid or UTM, so IFC and DXF exports land where surveyors expect them.
- Files kept with a projectKeep surveys, briefs, consultants' models and photos with a cloud project, for everyone who can open it.
- IFC classes and clash detectionGive modelled objects their IFC classes, and find where models run into each other.
AI
Account and support
What’s new
4 Nov 2026
- Teleport between panoramas: moving to another panorama now stretches the picture into streaks of its own colours and snaps into the next one. Existing links get it straight away. A downloaded tour needs downloading again. See Tours, VR and AR.
- Realistic panorama tours don't start over: finished views are kept, so a cancelled tour carries on where it stopped and unchanged views aren't rendered twice. After changing the model you choose which to keep. The time left is now right from the start, and tours run a little faster. See Tours, VR and AR.
- Panorama tour links: share a 360° tour as a link, with no account or download for visitors and no model sent out. You can still download it as a file. See Tours, VR and AR.
- Realistic panorama tours: path trace a tour's panoramas, or keep the Quick ones the viewport draws. Ultra-realistic is coming soon.
- A clearer Tours dialog: a tab each for walkthroughs and 360° panoramas, views picked by their pictures, and sharing in one place.
- Moving round a panorama tour: hotspots now turn, move in and fade to the next panorama, which opens facing the way its saved view looks rather than at a wall.
- Cleaner realistic panoramas: denoising no longer leaves faint shapes from an ordinary view of the room on 360° images, and a project with no sky no longer gets a black one. See Rendering.
3 Nov 2026
- Edit together: teammates with the same project open now see each other's changes within a moment, each with their own undo. See Sharing and review.